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I will not lie; this last Quarter was one that was really
weird for me. I worked on a lot of stuff at the start then I needed to learn
something, and then I never got back to working on things. I learned a lot,
both on how to make the animation better and how I can get ready for a job in
this field. I’m looking forward to picking this back up with the things I now
know, and I want to make it as smooth and clean as I can.
What the story was is nowhere close to what it is now. It
used to have a whole group of colorful people now it’s down to just two. I
might add back more once I have time this summer.
I’ve remade the stone golem, and gave him a stone spider
thing. This spider thing is the reason why the black hood dude is taken out and
unable to keep fighting. I wasn’t going to always be the spider thing that
stopped him. It had shifted from a lot of things but I felt like the stone
spider thing jumping on his face and not let go, and then later drag him away
was funnier.
There are a few people I won’t be adding back; the monk is
one. I didn’t like him to much and his look and feel in the story was too
different. He also dragged it on and made it much harder to animation it do it
his complex way of making the tea and table.
The hooded mage is still my favorite and is one that IK
can’t remove from the story. I’ve had some fun idea’s with him/her giving them
feminine like moments well still have the body of am male. Also the spells are
very fun, thinking of how they flow and work makes it very entertaining. Other
then that I’ve made it so the mage shoots a slow moving butterfly at the golem
to be the thing that stops it. Rather then before where the golem drank some
tea and then fell to sleep after taking the first sip.
I’ve been meaning to go back and fix the black hooded
fellow; he’s right now not built well for animating with right now. He looks
cool, but looking cool doesn’t help when you don’t flow with the rest of the
frame I’ve made of him as of late. Other then that he not screams like baby
when the spider grabs on to his face and then runs around trying to get it off
well the mage stands there and looks at him. I’m really happy with his look
right now as it’s changed from being a knight like archer to a fish man to now
his black hooded self. It was hard for me to tell what the heck I wanted him to
do, at first he didn’t really fit too well in the start, I wasn’t sure how to
best use him. I was liking how he seemed like a bad butt man, but he didn’t
really get stop by the monster at first, he was planed to be thrown back so the
monk could grab his cape and stop him well ripping off the cape to make a sheet
for the table. Butt I didn’t want him to be hit. So he changed in to fish man
to better fit his new weapon: the harpoon. The harpoon was going to shot at the
golem and get his leg stuck on the rope at the same time. So when it deflated
off the golem he’d go flying back with it then the monk would walk up to him
pull him down by his cap and have the torn cape as a tablecloth. At on point
however I mad the chose that that was a dump idea, it might have also down with
the fact the monk was taken out. He was then lastly changed to the hooded man
we see now because IK need to to start working on his part and I had no idea
what he should have looked like so I just started making something in back and
it ended up being him. I blame the elder scrolls trailers that came out for
him.
The knight! I wish I kept him. He had a nice scene where
when he tried to hit the golem with his huge hammer. But the golem took it from
him and throws it away to the stone face that’s in the background. It was going
to hit a nail that a man was holding. It would have made the stone brake just
in the right way to finish the stone face. This was taken out of time reasons.
And not it’s out because we’ve changed background settings.
At fist this was all going to take place in a swamp, then a
light forest, then a open field, now it’s in a desert to better fit the
golem. In the last few weeks hover I’ve
been thinking about changing it again to a tomb. This are things that I have
not fully done and is just a nice dream I have at night well I get stuff ready
for school. It’s like that sweet idea but you know will take forever to do
right and really isn’t worth it, but you want to make it worth it because it
would be so kick butt if you did.
In the end I’m happy what I’ve learned from it and not from
it. It t’was a magical sort of slap to the face for me: This is something that
was far bigger then I thought it was going to be. At lest to my quality standers
it was, and it’s still not fully meting them to me so. I was at one point planning
on bringing in something I was working on outside of school and taking it in to
aftereffects, and I might still do that next year but for now it never
happened.
It’s been a long and odd year and this was one thing I both
loved and hated working on.